WeaknessesOccasionally visible or no-longer-used tech breaks the illusion at times. Some puzzles feel a bit illogical. Compared to newer rooms at the same location, it stands out less.
StrengthsStrong theming from the monastery reception, putting you in the mood immediately. Many puzzles and a parallel flow keep the pace high. Despite its age, the decoration remains convincing.
SecurityNo specific safety issues mentioned in the reviews. Reception and guidance come across as well-organized and controlled.
Level of fearThe vibe is dark and creepy, but according to reviewers not extremely scary. No explicit info on child suitability.
Actors' gameThe hosts stay in character and build immersion already in the waiting area. Interaction feels involved but not pushy.
Quality of riddlesLots of locks and a mix of classic puzzles; the parallel setup works nicely for teams. Generally fair, though a few steps feel less logical. Technical elements sometimes show their age.
PlotYou return to the boarding school to find out what happened to Amy after you summoned Bloody Mary. Step into the room and unravel the mystery without falling under her grip, spoiler-free but palpably present.
Difficulty levelModerate difficulty with lots of puzzles; ideal for groups who like to keep moving. Beginners will manage with hints, experienced teams use it as a solid warm-up.
Reviews