Eindhoven
+49 89 248858220
Catch Me if You Can
Escape room 12+

Catch Me if You Can

2 - 7 people60 minutesMedium
A violent criminal is on the run and nobody knows where he is. Your task is to start the pursuit before it's too late. Can you catch the suspect within 60 minutes?
BeginnersWith childrenLarge groups

Medium
Not scary
Without actorsActors
NederlandsGame language
About the escape room
Catch Me If You Can is the sequel to The Suspicious Farmhouse. Therefore, we advise you to play them in that order, but the opposite is of course also fine! A violent criminal is on the run and no one knows where he is. After a tip from the bartender, you are called in as an FBI team. The suspect was last seen in an old brown bar; Hold’em Inn. That's where your investigation begins…. Your task is to start the pursuit, hopefully it’s not too late. Can you catch the suspect within 60 minutes or is he one step ahead of you?
AI
Brief assessment
Navigator AI
Fast pace, cool setting, and a few creative twists make this chase fun for teams seeking atmosphere and tension. The set and the later sections especially stand out, provided you can handle time pressure.
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Location

Paid Parking
Wifi
Wardrobe

AI Overview

AIMost players praise the set, flow, and unique environment, especially toward the end. At the same time, there’s a lot of searching and the logic can feel a bit old-school. There are signs of maintenance issues, with a broken puzzle and a cramped final area. The time limit is strictly enforced, which some feel comes at the expense of hospitality, though the host is also often described as friendly.
WeaknessesSearching sometimes takes precedence over true aha moments. One puzzle was broken for some groups, and the ending can feel claustrophobic or awkwardly tight, alongside strict timekeeping. Transitions between rooms are occasionally seen as mediocre.
StrengthsStrong set design and a cool, varied environment that nails the FBI-chase vibe. Puzzles are often non-linear, giving teams a nice division of tasks and a sense of progression. Overall it feels creative, especially in the later sections.
SecurityStandard briefing and monitoring; nothing suggests unusual risks. Note: a later room can be tight, which isn’t ideal if you dislike small spaces.
Level of fearNot scary and suitable for groups who don’t want horror. More tense from time pressure than jump scares, so fine with older kids too.
Actors' gameThere appear to be no live actors; interaction runs via the gamemaster and hints. Hosting ranges from very friendly to a bit distant, depending on the moment and team.
Quality of riddlesMix of tough and medium-difficulty puzzles, often playable in parallel. Sometimes search-heavy and occasionally with an unclear solve state, but overall a good flow. When everything works, it feels satisfying and team-proof.
PlotAs an FBI team you’re chasing a fugitive last seen at the Hold’em Inn, following their trail through multiple locations. It’s a sequel to The Suspicious Farmhouse, but also plays fine on its own.
Difficulty levelAbove-average difficulty with heavy time pressure, ideal for experienced teams. Beginners can make it too, but will need to switch quickly and divide tasks well.

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Catch Me if You Can2 - 7 people