Delft
+49 89 248858220
The Freak Show
Escape room 16+

The Freak Show

2 - 6 people60 minutesEasy
In the dark you fumble for clues; locked up, but where and by whom? Something hisses beside you and you feel rusty bars. A girl's voice whispers, "I'll help you escape, but we only have an hour... then the freaks come back." Are you ready for the unexpected?
BeginnersLarge groups

Easy
Not scary
Without actorsActors
NederlandsGame language
Escape room awards
Nominee (2025)TERPECA
Finalist (2024)TERPECA
Finalist (2023)TERPECA
Finalist (2022)TERPECA
Finalist (2021)TERPECA
Nominee (2020)TERPECA
About the escape room
You carefully grope in the dark for clues. It is clear that you are locked up, but where and by whom? Next to you you can hear something hissing, is that a snake? Your hands feel something rusty, long thin metal. Bars? Is that a lion you hear growling? Your foot gets stuck behind a piece of chain. There appears to be a hook. You try to fish through the bars by feel, but for what? Suddenly, a little girl's voice sounds. "Don't be afraid," she says. "I'll help you escape, but we have to be quick because the show only lasts an hour and then ... they come back ... the freaks."
AI
Brief assessment
Navigator AI
Go for the atmospheric freakshow vibe with smart, thematic puzzles and a surprisingly physical finale. Not too scary, nicely tense, and perfect for an hour of playful fun.
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Location

Paid Parking
Wifi
Wardrobe

AI Overview

AIMost players praise the set, music, and lighting: the circus vibe is turned up to eleven. The puzzles are understandable and creative, with a few true wow moments toward the end. The story feels thin or disjointed to some, and the ending can feel abrupt. It’s more accessible in difficulty and works well with a smaller team.
WeaknessesThe narrative doesn’t build much and the ending can come too abruptly. A few puzzles are somewhat basic or linear, and one segment was experienced as uncomfortable in execution. The space isn’t large, so with too many people it gets cramped.
StrengthsStrong set and sound design that instantly pulls you into the fairground vibe. Creative, thematic puzzles with a surprising finale that gets physical.
SecurityThere are some physical bits and a little water, so comfortable shoes help. The briefing is clear and the crew keeps good watch, which makes it feel safe.
Level of fearMore creepy funhouse than horror; it stays mildly tense. Suitable for sensitive players and older kids who can handle a bit of suspense.
Actors' gameThe hosts get a lot of praise; names like Luke and Stef are mentioned as real vibe-setters. The hint system is smartly integrated and the guidance feels involved but not pushy.
Quality of riddlesMostly intuitive and fair, with fun nods to fairground games. The flow is good and toward the finale it becomes more physical and original. Occasionally a bit straightforward, but rarely frustrating.
PlotThe premise is clear: escape the freakshow. Along the way you uncover little extra story and for some it ends just a touch too abruptly.
Difficulty levelLight to medium, ideal for beginners or as a warm-up for something heavier. Experienced teams race through but still have fun thanks to the atmosphere and the finale.

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