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Aurum - Order of Gold
Escape room 18+

Aurum - Order of Gold

  • Verified
3 - 5 people75 minutesMedium
Discover the secret of the Order of the Golden Dawn in Escape Room Aurum. Did they manage to make gold? You can uncover the mystery...
Beginners

Medium
Not scary
Without actorsActors
Nederlands, EnglishGame language
About the escape room
Escape Room Aurum is about the Order of the Golden Dawn, a secret society founded in London in 1884. Its influential members established temples in various locations. Little is known about the Order’s aims, though rumors say they tried to make gold. In the late 1930s the order vanished and most temples were closed. No one knows whether they succeeded in making gold. But maybe you’ll find out now…
Important information and features of the escape room

Hou je mail goed in de gaten, deze room start namelijk al vanaf je mailbox!

AI
Brief assessment
Navigator AI
Smart escape with unique roles and surprising mechanisms in the mysterious universe of the Golden Dawn. Ideal for teams that like to think outside the box and appreciate a sleek, technical finish.
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Location

Services are provided by Backspace Escape Room B.V.
Paid Parking
Wifi
Air conditioning
Wardrobe

AI Overview

AIReviews highlight the creative puzzles and the unique distribution of tasks across players. The set and tech are often praised, including a standout transition scene, but the start can feel cold and some props are worn. A single team reported malfunctions and no response to help requests. Four players seems the sweet spot; five is technically possible but less smooth in the mid-late part.
WeaknessesThe entry can be clunky, and wear makes some symbols hard to read. There’s a report of non-working components and no response to help, which can dampen the experience.
StrengthsStrong theming with a well-executed story and a sleek, technical set. Original mechanisms and roles give everyone something to do.
SecurityFeels standard safe and well-kept. Read the pre-game emails carefully; it helps the flow and prevents a faltering start.
Level of fearNot scary; it’s about mystery and alchemy, not jump scares. Suitable for families and puzzle-loving teens.
Actors' gameLittle is said about actors; interaction seems mostly via hints and guidance. One group received no response despite repeated requests, which was unusual but frustrating.
Quality of riddlesPuzzles require creative thinking and feel mostly fair and varied. Roles are meaningful and not interchangeable, though in form they sometimes function similarly.
PlotYou dive into a secret society that may have tried to make gold and unravel their traces step by step. The story comes together nicely with an unexpected transition, though the start could have been smoother.
Difficulty levelMedium to challenging, especially fun for experienced puzzlers or enthusiastic teams. With four players the pace is best; five can feel a bit clunkier.

Reviews

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